some input for the campaign


hi chaps, I could do with a little input on the campaign.

above is a picture of the campaign map. now as it stands there is a central territory composing of the capital and starport. it is surrounded by  3 larger territory’s. the general idea is that each non imperial faction will start in one of these 3 territory’s and fight with the occupying imperial forces to dominate that territory and once all 4 city’s are taken in said territory they can move onto the capital to win the camping.

imperium win by wiping out the other factions, tall order but I want a desperate feel for the imperial forces.

if one faction looks like it is pulling ahead of the others then you can send a raiding force over there to nap a few tokens off a city and delay them but this will be up to the faction war master to decide.

while I like this system as it gives the impression that the imperium are under pressure on all fronts it is flawed in that I need a lot of imperial players (this should not be to bad) but also some factions might have more players and so get more games and possibly get an advantage there. there is bound to be problems I have not foreseen as well.

another big ass fly in the ointment is someone (who will remain nameless) would like to use an imperial knights army, now I don’t have a problem with just 1 big old lord of war running around during a game and think that is really cool but feel more than that is a bit much for just about everyone but me with my elder or Sam with his necrons to deal with. I cant force people to play him but the reason this is rather more annoying was that I thinking of having the faction war masters (or what ever we end up calling them) allocating there subordinate avatars (you) to take city’s or some such and this dose seem rather mean to send someone to there almost certain doom against an army of 5 towering almost invincible death machines.

so feed back on this and other suggestions would be very welcome as I would like this to be for everyone and for us to all have fun doing it not to mention giving some purpose to our games.

also I keep asking and getting ignored but I could really do with people letting me know if they would like to take part and what faction they would like to play for. it might be an idea to mention a primary faction and secondary faction if you are willing as I might need people to swap around a little to make things even.

Q&A for campaign

hello chaps this is just a little post for Q&A for the campaign and to bounce ideas around

the below map is close to what I want but tweaking is still on going.


I could really do with an idea of what factions will be used. ideally I would like 3-4 at most and one of them will have to be imperial.

like last time there will be Avatars that will represent yourself on the battlefield. and I have ideas for each faction to have one avatar promoted to warmaster who is in charge of issuing the battle plan. the warmaster will get to use a named character or relic but if he is slain then that relic or named character cannot be used again. unlike last time you will not be able to change factions so choose well lol.

if your avatar is slain (providing it is not instant death) then you can roll on a table, he might miss a game recovering from his wounds or start the next game with less wounds or even be captured and require a small rescue mission to get him back.

as you can see the new map is more focused on taking city’s and as such each one has 3 blips. to take a city you must get them 3 blips to clime it by winning games. the bigger the game the more blips you win. the size of the game will also determine the sort of missions you will be playing.


small games of up to 500 points all with the kill team rule set are worth 1 blip. these games will be about rescue or destroy missions and represent clandestine operations.

medium games of 1000-2000 points will be worth 2 blips and have standard setup with most missions being objective based including planet strike missions.

large games of 2500+ and apocalypse size are worth 3 blips and are all about blowing stuff up and all out war.


the main issue I have at the moment is with the war master and giving them a suitable roll. the idea of allowing them to pick the mission and game size there factions preform is one idea but dose require you chaps cooperating a lot.

another idea was that the imperium can have an assassin who will be randomly generated and given a random warmaster as a target. the imperial warmaster can grant the use of said assassin to one person a turn in the imperial faction. once the assassins target is dead the assassin leaves the campaign and can not longer be used. (this is to stop the gaming turning into nothing more than assassin kill teams and to represent the fact that you wont get more then one type of assassin on a planet most time and they will have a target to aim for)

in the case of allies you can use them but they must be no more than 1/3 of your total points and you can not use them against there own faction so Tau could not use imperial allies against imperial forces for example.

anyway that should be enough to get you chaps started.